![]() Juri's most powerful and unique tool, however, is her Level 2 Super Art, the Feng Shui Engine. Juri's powerful ground presence is also enhanced by the speed and length of Juri's Drive Rush getting caught by Drive Rush normals from her usually results in her cashing out for a fair bit of damage and at minimum getting a Fuhajin stock. She can also shut down a ton of air approaches with 2HP as well as her dedicated anti-air special Tensenrin, particularly its HP version. Her dash covers a lot of space at a time, making her strike/throw game especially dangerous, and many of her buttons either cover a lot of space in front of her (5MK, 5HK), convert into a Fuhajin knockdown either directly or through combos (6MP, 2MK), or do both (5HP). Juri can also cancel between these three moves if she has a stock available, using their enhanced versions when she does so, and her Level 1 Super Art, Sakkai Fuhazan, can be enhanced for extra damage on the last hit by holding down the button with a stock available.Īside from those moves, Juri's ground and anti-air game are quite powerful. These stocks will separately enhance three of her other special moves Saihasho is a ground-based projectile that travels much farther when enhanced, Ankensatsu is an advancing kick that has more hitstun for combo extensions when enhanced, and Go Ohsatsu is a lunging roundhouse that gains another kick when enhanced, increasing its corner carry potential. The core of Juri's playstyle is centered around Fuhajin, which grants Juri a special stock (up to a maximum of 3). She can also get some very massive and flashy combos off of her hits, making her a great pick for someone who loves pulling off long combo strings. Juri is well suited to explosive, aggressive rushdown and strike/throw mix that's empowered by space control with her ground normals and storing up stocks to improve her special moves, making her a menace at close and mid range. ![]() Bison as a motivator, she whiles away her time in a gloomy haze. I'm late to the topic but i can't lie Juri feels extremely weak in comparison to other characters, lotta people say that "her buttons are good", They are but they're also mostly negative so if not spaced properly u can get punished by almost everybody, her damage also really suffers if she doesn't have any stores so compared to people without that mechanic (Luke, Guile, Manon even) she does no damage for the amount of effort it takes to get those stores, u can combo into stores however u tend to lose out on a lot of damage, so u spend half the game getting your stores and the other half actually doing damaging combos, her level 1 also does terrible damage compared to most of the cast and has next to no utility outside of combos.This sadistic thrillseeker enjoys the strife and suffering of others, taking immense joy in obliterating her foes. Mastering that before 6 means you can hop into learning Juri and the system mechanics instead of having to dump time into a niche difficult to execute tech. Cammy is going to be the best character to set up for Juri in 6 though specifically because you get practice doing the instant dive kick input. Those would be my 3 picks alongside maybe Karin. Nash has a very hit and run low damage play style that focuses on mid range mix ups. Just remember that when 6 comes out you will have to re-learn combo routes, system mechanics, etc. ![]() Playing cammy and learning the instant dive kick input is going to be one hell of a benefit if you end up liking Juri in 6. Plus, in SF6, Juri is going to have a dive kick like cammy. With that in mind you might be able to think of a couple characters in 5 that fit the bill but I'll give you some of the ones I'm thinking of:Ĭammy is really damn similar in SF5. This means she has an easier time starting her offense than most characters but needs to guess correctly one or two more times to get a kill (or survive and opponent.) Juri is has a super flexible aggressive play style that pokes well and has high mobility but suffers from low health and fairly low damage per conversion. ![]() Want to discuss Capcom in general? Check out r/capcom./r/fighters - A catchall subreddit for when one game isn't enoughĪ Newbie friendly fighting game community.Ī SF6 hangout for character specific combos & tech./r/sf6avatars - Where you can go for the most heinous or beautiful of creations./r/modfighters - a repository for street fighter modifications.TopTier - Find a fighting game event near you.Two minute tutorials - Absolute beginner help.Got results from your local tournament? Report them hereĪnd compare with players from around the world! Resources Welcome to r/StreetFighter, a subreddit dedicated to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike. ![]()
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